Difference between revisions of "How to identify an enchanted weapon"
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|It glows softly like a torch. | |It glows softly like a torch. | ||
|Enlightens the area. Similar to a [[Torch]]. | |Enlightens the area. Similar to a [[Torch]]. | ||
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[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 15:09, 14 May 2018
You can loot enchanted items from Creatures.
Modifiers[edit]
Some of the weapon descriptions reflect the potency of the enchantment. These can be (beginning from weakest):
Slight -> Small -> Moderate -> Solid -> Severe -> Swift -> Potent -> Damaging -> Prominent
List of enchantments[edit]
Here's how you can determine what effect they've got:
Description | Effect |
---|---|
The weapon seems to reek of malevolence. | Qor enchanted weapon. |
This weapon has been dedicated to Kraanan's glory. | Kraanan enchanted weapon. |
The weapon glows with a pure, white light. | Shal'Ille enchanted weapon. |
The craftsmanship of this <item> is admirable, obviously the result of hundreds of hours of work by expert hands. | Is more durable than a common weapon. |
Beautiful and ornate, this weapon is obviously unsuitable for blood combat, though it might provide a <modifier> edge in games and tourneys. | Adds a damage bonus in arena fights. |
Colhorr's signature is engraved on the handle of this weapon. This weapon looks to provide a <modifier> - in the right hands. | Adds a damage bonus. |
An unholy glow seems to suck all life from the air around the weapon. | You need at least -50 Karma to be able to wear it. Casts Vampiric Drain. |
Q's insignia is emblazoned on the metal of the weapon. | Casts Blind. |
A glow that can only be described as Zjiriaesqe surrounds the weapon. | Casts Hold. |
A swirling green 'GMT' is stamped into the pommel. | Casts Vertigo. |
A thin coating of acid covers the length of the blade. | Casts Acid Touch. |
It is icy cold to the touch. | Casts Icy Fingers. |
It is hot to the touch. | Casts Touch of Flame. |
The sign of Psychochild is engraved on the weapon. | Casts Purge. |
Mocker's signature flamboyantly emblazons the pommel. | Casts Bonk. |
Nearly invisible currents run the length of the blade. | Casts Shocking Fury. |
Mystical energy flits about this weapon. | Casts either: Dement, Evil Twin, Forget, Invisibility, Mark of Dishonor, Swap. |
Glows in a soft white light. | Stays in inventory even after you died. |
It glows softly like a torch. | Enlightens the area. Similar to a Torch. |