Player Statistics
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This guide explains details about your character's statistics.
Agility[edit]
- Determines how good you can avoid hits when fighting.
Aim[edit]
- Defines how fast you hit.
- Bow skills and some other weapon skills are based on Aim.
Hit Point[edit]
Defines how much points are left until you die. You maximum hit points increase when you're killing the appropiate Creatures for a while. The maximum amount of hit points is soft-capped. You can reach 150 HPs but raising it effectively depends on your stamina and can be calculated as follows:
Stamina * 3 = Softcap for hit points
Intellect[edit]
Important for Mages.
Karma[edit]
- Defines how good or evil your character currently is.
- Karma is lowered / raised by killing certain Creatures.
- The higher your Karma, the higher level spells of Shal'ille you can cast.
- The lower your Karma, the higher level spells of Qor you can cast.
- Some monsters will attack you automatically (or not..) when having a certain amount of Karma.
Mana[edit]
The amount of magical energy you've got to use on spells. For more informaation, please read Mana Node.
Might[edit]
Important for Warriors. Most of the Weaponcraft skills are based on Might.
- Defines how much you can carry: The formula is '50 * Might'.
- Most Weaponcraft soft-caps are based on Might.
- Calculates into the base damage done with weapons.
Mysticism[edit]
- Defines how much mana you can gain per Mana Node.
- Defines how fast you can regain Mana.
- Most of Faren, Shal'ille and Qor spells are based on Mysticism.
Stamina[edit]
- Defines how much your maximum hit points will be.
- Defines how fast you regain vigor and hit points.
Vigor[edit]
- Significantly matters on how fast your character will regain HP and Mana.
- Best is to stay at 200 for fights of any kind.
- Spells and weapon skills mostly need a certain amount of Vigor.
- Can be raised by eating edible Items, for example Wheel of Cheese or Mug of Stout.