How to identify an enchanted weapon
Revision as of 12:42, 23 February 2018 by Elteria Shadowhand (talk | contribs) (Created page with "You can loot enchanted items from Creatures. Here's how you can determine what effect they've got: {| class="wikitable sortable" !Description !Effect |- |An unholy glow se...")
You can loot enchanted items from Creatures. Here's how you can determine what effect they've got:
Description | Effect |
---|---|
An unholy glow seems to suck all life from the air around the weapon. | You need at least -50 Karma to be able to wear it. Casts Vampiric Drain. |
Q's insignia is emblazoned on the metal of the weapon. | Casts Blind. |
A glow that can only be described as Zjiriaesqe surrounds the weapon. | Casts Hold. |
A swirling green 'GMT' is stamped into the pommel. | Casts Vertigo. |
A thin coating of acid covers the length of the blade. | Casts Acid Touch. |
It is icy cold to the touch. | Casts Icy Fingers. |
It is hot to the touch. | Casts Touch of Flame. |
The sign of Psychochild is engraved on the weapon. | Casts Purge. |
Mocker's signature flamboyantly emblazons the pommel. | Casts Bonk. |
Nearly invisible currents run the length of the blade. | Casts Shocking Fury. |
Mystical energy flits about this weapon. | Casts either: Dement, Evil Twin, Forget, Invisibility, Mark of Dishonor, Swap. |
Glows in a soft white light. | Stays in inventory even after you died. |
It glows softly like a torch. | Enlightens the area. Similar to a Torch. |
The craftsmanship of this piece is admirable, obviously the result of hundreds of hours of work by expert hands... | More enduring than the normal version. |